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There is an interview with Ralph Roder, one of the artists working on Ikarion's Armalion. This is a very interesting game (check out our at a glance page), and information on it is something I am personally interested in. Here's a bit from the interview:
How will the NPC charatcers function in the game? You mention the NPC 'disappearing' after a quest has been completed.
Exactly. When the battle is over, the mercenaries will leave the party again. We want to leave the traditional path of RPGīs here, since we think, that a party in a RPG isnīt exactly realistic, especially when the party has to operate under cover. The player shall always have the impression, that heīs on his own and identify himself with his character.
As we understand it Armalion will have RTS features. Can you explain a bit more about the the RTS features in the game?
Armalion - originally - is a tabletop game, which was invented to simulate mass (10+ units) battles in pen&paper RPGīs. By using the normal system, those battles would take too long. Thatīs where Armalion comes into play.
Now, in the computergame, occasionally the player has to solve a problem by fighting a small battle. Thatīs where the RTS part hits. The player may hire mercenaries and has now a small army to fight with. He has full control over his troops, can give special orders and distribute equipment between his men at arms. |
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