RPGDot Network    
   

 
 
Heart of Eternity
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Day 2 - 10 Days of DragonLance

(PC: Single- & Multi-Player RPG) | Posted by @ Saturday - June 21, 2003 - 04:35 -
Top
| Game Info | Rate this game | Homepage | Screenshots
In day 2 of NWVault's giant DragonLance feature they've interviewed lead artist Ron Norton. Here's a snip:

9) You've spent a lot of time creating the models and textures for the Solace tileset. Could you tell our readers what to expect from it, how the simultaneous heights & bridges work and what kind of a challenge it has been to create such a complicated tileset?
Some of the game engine's limitations, like not allowing walk-meshes to over lap, have created a very challenging environment for Solace. We have tried to make the fact that you cannot move directly under an over-head bridge as unobtrusive and transparent as possible. The whole town is pretty much there: all the main characters' houses are located in town, the central buildings, general housing and the Inn too. At well over 600 custom tiles we think the community will appreciate the work that has gone into Solace. But most of all, it's been a thrill for us to bring it to life and - for a few moments at least – to lose ourselves in it and see it as we have each imagined it.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.