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While on honeymoon in Greece, Deyth from The Combine called in on Razorwax Studios to take a look at Darkfall. Here's a snippet:Their art blew me away. The amount of art they already have is very hard to believe. Even my wife took a moment away from giving me dirty looks to comment on how amazed she was that they were able to do so much without a large team of artists. They had 50 of everything. Some of the trees were the size of mountains. An entire forest would be daunting. I'm pretty sure I saw marijuana plants. I'm not even going to try to list what they showed me and it was only a very small sampling at that. I asked if we could put enemy heads on pikes and although they do have something different planned (maybe putting enemy ears on a necklace) they broke out a whole array of premade models of skulls on pikes, skulls on the ground, skull pyramids, skulls laying around, etc. The detail of each piece was impressive. To balance the detail they have done a lot of polygon trimming to bring the counts down dramatically. Poly counts will range from 300 to 7000 depending on the monster and the rendering distance. Not coincidentally, a piece is loaded only once even if it's used 2000 times in a world which saves on load time. The monster models I saw were ferocious. The black dragon and winged demon in particular had me grinning like a kid; they just felt good to look at. |
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