Ultima 9 - Ascension: Game Info, Spanky's Descent onto Real Life (Back to contents)
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Spanky's Descent onto Real Life
An editorial
by a geek who tirelessly played through every exausting element
of Origin's Ultima IX: Ascension.
Introduction
One week after I bought my first PC back in 1993, I ordered
a game which looked to be the ultimate in role-playing games.
I was a big AD&D nerd back then; playing all nite with
my stupid friends, arguing over references in the rule books;
trying to out-wit each other. We were like sun deprived, pale
skinned, geeks on crack.
Back in those days, the only computer I had access to, was
the good ole' NES machine. In fact, the only impression of
computer RPG's I had were of the early Zeldas, Dragon Warriors
and Final Fantasies that came out back in the day
of
course it was plenty to satisfy my nerdly, role-playing urges.
I paid $2100.00 plus $200 for the extended warrantee at Radio
Shack for a Tandy Sensation: A 486 33mhz 4meg super wonder!
My idea was simply out of exploration. I'd heard the games
on PC's were a lot more advanced and complicated than their
console counterparts. I wanted to be treated to a rich, medieval
environment, where I could immerse into its fictional tapestry,
and swordfight my way through hordes of dragons, and fiends,
and such
The advertisement lay quietly in the back of the 'Computer
Shopper' magazine I bought a few days before I purchased my
PC. There, in a 1/4 page ad in a Computer Shopper magazine,
next to "Billy's Porn CDROM Archives": Ultima Underworld
I & II for only $49.99. Wow! "Two: incredibly detailed
better-than-NES-computerized-immersive-D&D-like games
in one." Things changed, 5 days after I ordered it.
I took a week off of work the last week of November for Thanksgiving:
to use up some built up vacation time. I had ordered the Ultima
IX: Ascension CD from ea.com a week before: out of Interest
generated from all the hype on the Internet over the game.
The game was scheduled to be released on the 23rd, and unexpectedly,
I received it that afternoon. The 14 days following that Tuesday
afternoon have changed my perception of what makes a game,
a game everyone wants to play. |