RPGDot Network    
   

 
 
Geneforge 3
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Auto Assault: Interview/Preview @ GameSpy

(PC: MMORPG) | Posted by Dhruin @ Friday - December 02, 2005 - 07:23 -
Top
| Game Info | Rate this game | Homepage | Screenshots
GameSpy has an interview with NetDevil's Scott Brown on Auto Assault. It's presented in article format and here's a clip on pimpin' your ride:
According to Brown, the first player customization system was practically a no-brainer. In a world that's gone from the chrome fins on a '57 Chevy to 21-inch rims and spinners on a Dodge Viper, car culture has always been one that prided visual flare at least as highly as horsepower. "We deliberately designed the game so that utility stuff -- things like armor -- wouldn't affect the vehicle visuals." Brown said. Conversely, the Tricks and Trims system won't affect a car's handling or turn radius -- it's all about expressing personal (or group) style and striking fear in the hearts of one's enemies. "Its helps people feel more of a sense of ownership." Brown said. "They earned it, they own it. They pimp it out to reflect the personality of their character or their personal style."
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.