Thanks to Marc from Mutable Realms for sending along word that GameRifts has posted an interview with his teammate Dave Riceky, Lead Designer on their (U)MMORPG 'Wish'.As a designer or producer working on a title, there are always personal goals that individuals will set for themselves. Can you share with us some of your personal goals for "WISH?"
Make a wheelbarrow-load of money, buy a Porsche, get performance upgrades, the usual. ;-) Seriously, I really want Wish to move in a different direction. The industry is all stampeding towards the same things, an EQ-like PvE game, a DAoC-like PvP game, an AO-like "private dungeons" system. Don't get me wrong, these things *work*, and in some cases extremely well, but they are already out there, people who want that in their game already have that experience ready and waiting. Beyond that, nearly *all* of the upcoming games are moving in these same directions, essentially creating variants on the same middle-of-the road compromise. But I've already been there and done that, and I'm not really interested in just refining the formula. |