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My thanks to Carlos de Caesaris of Adventure's Planet for passing along this highly interesting and informative interview with Benoit Hozjan, co-founder and Managing Director of Kheops Studio...
Q: In your opinion, what's the current state of health of adventure games? Do you think this market is growing up or is it destined to remain a niche one forever?
A: Well, I would love to be optimistic but I fear that the genre will remain a niche. I'm talking about puzzle adventure games with a storyline, for adventure-action games it's different because this not really the same audience.
Q: You released four adventure games, in just a year and an half. How can you handle such a high rhythm of work and be sure to make always a good product, like you do?
A: Steroïds ! ;-) In fact, we have no choice, we need to be efficient because budgets are very tight for this kind of game, so the cycle need to be short. We try to work with two productions in parallel, one with internal game design capabilities and for instance an other line of production with Totem. So the programming team can switch from one project to the other easily.
And for those of you who like their interviews in a different flavor, you can always opt for the Italian version of this interview:-) |
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