Ten Ton Hammer talks with David Cook, Lead Systems Designer for Stargate Worlds.First, we asked Mr. Cook to expand a bit upon his role in the development of Stargate Worlds:
At Cheyenne Mountain, I am Lead Systems Designer for Stargate Worlds. Basically, my job is to figure out how the game’s supposed to play. We’ve got Chris Klug, the creative director, he tells me what he wants, and I say: given that, how do we make combat work, how do we build characters, basically what do you do, and how do you do it.
So I’ve got two other guys working with me and right now we are plunging into making the combat system work, getting the mechanics the way we want them to work, so we can start testing that and at the same time, you can’t figure out combat until you figure out how characters are going to work together. But that means you have to figure out this and this… it’s a pretty frantic pace right now, trying to get all the basic mechanics really solid, and we’ll build from there. More... |