Brithish gaming magazine PCZone has done a preview of Star Wars: Galaxies. Here's somthing from it:
Basing character profession on skills means that players can literally be whatever they want: bounty hunter, smuggler, mechanic, craftsman, even oyster farmer, writer, musician, bartender or hairdresser. And, unlike traditional RPGs, race will have no restrictions on what skills you choose to pursue.
Depending on your loyalties, players will have ample opportunity to collaborate with either side, or indeed any number of player-created factions thanks to a dynamic set of quests.
'Every mission is different and is given to you based on your abilities,' says Raph. 'Players can also give missions to one another. There will also be missions generated by the game. Darth Vader himself might give you a mission.'
'We want players to be able to interact with familiar characters from the films,' continues Haden. 'You can expect to see Han Solo, Jabba The Hut, Leia, Boba Fett and many others. You won't run into them everywhere you go, it'll be more like a special treat to make it more exciting when you do meet them. |