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FiringSquad has posted an interview with Dr. Greg Zeschuk, talking about Neverwinter Nights. Here's something:
FS: The biggest "hook" of Neverwinter Nights is the ability to play a Dungeon Master and create an adventure for your friends. This may be difficult to describe in words, but how exactly does it work? Can you generate monster encounters on the fly? Or do you create an entire module offline before jumping into a game with your friends? What about generating places/settings - how does that work? Can I "paint in" a new room on the fly if the party I'm DMing for takes an unexpected turn? Perhaps a screenshot or two of the interface might help in describing? =)
G: There are two parts to creating an adventure – creating the area, and populating it. Using the toolset you can build an area and fill it with monsters and treasure, as well as make special creatures, items, and objects that you don’t place, but later access as the Dungeon Master. As a Dungeon Master you can’t create full areas, but you can place objects in existing areas, you can drop single monsters or encounter groups into areas, and you can drop treasure into the world. As a DM you can also run scripts and execute higher level commands. The gist of it is you need to make your area in the tools, but then you can practically do everything but manipulate the actual physical structure of the area using the DM client. |
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