Games Convention 2002:
Golden land
Myrthos,
2002-09-02
It's been a little over three hundred
years since countless hordes of evil spirits under command
of the dark god Drakh-Shoo were destroyed and the exhausted
Golden Land finally found the desired peace. But after all
these years there are signs that Drakh-Shoo is coming back
and Kotar, the Supreme Priest of the Heroes Cult, recognizes
them as such. He knows there is only one person that can stop
all of this, the great warlock and magician of the past Shurba-Hala.
Three novices from the temple are selected and send out to
search for Shurba-Hala. Those were Siger, Gartranger, and
Hush. Each of these novices stood out in one of the major
skills: Siger, the best warrior of the Temple, Gartranger,
a mighty magician and Hush, a great pathfinder.
But from a vision that was send to him by the Lucid Gods,
he was ordered to send a fourth novice. So a novice that nobody
knows about starts a journey carrying an object that once
belonged to the real heroes that lived over 300 years ago.
That novice is you.
The Game
Golden land is an RPG, using a 2D engine with an isometric
view in 800x600 and 1024x768 resolutions, which can be changed
while playing the game. There are 4 major areas that you will
visit, each with many different locations. The game starts
in Golden land a vast fertile plain circled by a massive mountain
range. You will also visit the hot desert-like areas of Marvia,
with a connection to the sea in the east. You will encounter
the amazons of Alberia. And you will go to Turbern, a cold
and rainy land with rough hills, where nothing grows.
There are apparently over 200 different locations to be visited
throughout these 3 areas.
The game has a day and night cycle and seasons will influence
the weather in certain areas of the game also. Besides that
some of the NPC's will react differently, depending on it
being night or day. There are apparently over 1000 different
NPC's that each have their own way of reacting to you, which
in itself would be a real big task if they can pull this of,
as it requires a lot of scripting.
You can take along three others in your party. There is a
choice from some 20 characters each with their own style and
behavior. These party members are under your control, although
they have their own reasons to join you or not.
Character advancement
Golden land uses primary and secondary statistics to define
your character. When you create your character, you award points
to the relevant primary stats, which are: Power, Dexterity,
Constitution, Perception, Wisdom, Intelligence and Luck. From
it are derived some 30 secondary stats, including resistances,
armor class, action points and energy to name a few. These secondary
stats are also influenced by the things you wear, such as armor
and weapons.
Furthermore there are many skills that you can learn. Some
120 different spells are available as magic skills in Golden
Land. The spells are grouped into schools of magic.
If you like to wield weapons than there are skills not only
for improvement of each type of weapon there is, but also
skills to improve your fighting skills in general.
Then there are some other interesting skills as well, such
as trading and robbery skills, or a skill that allows you
to create your own unique weapon, by using different materials.
If you decide to develop certain skills you will not be able
to excel in something else so planning is essential. Some
skills even become unavailable if you study alternative ones
and many of them have levels.
As usual you advance your character by earning experience
points. You receive them by solving quests and by killing
monsters. But if you don't like killing then it is also possible
to get to the end of the game without killing anyone. Instead
you have to solve puzzles to get your experience points.
Combat
The combat is turn-based and uses action points for fighting
and casting spells. The higher your level the more action
points you have. When you try to hit your opponent it will
cost a certain amount of action points. When your action points
are reduced to zero, it's your opponents turn to do some hitting.
Fortunately you can save the inevitable unused action points
and use them to hit back during the turn of your opponent.
The engine also supports attacks that are directed to certain
parts of the body. These attacks will do more damage and have
immediate effect when successful. So if you hit an eye, then
the other one would loose its sight through that eye, which
results in a reduced accuracy. Going for the legs would result
in a reduced ability to move around freely.
The weapons and armor you use will wear out after a while.
So you will have to do regular repairs to keep them in top
shape. Learning the proper skill would be one way, getting
it repaired by a blacksmith and paying for it, would be the
other.
Multiplayer
Multiplayer mode will allow players to unite their efforts
when fighting with the enemy, or start bloody battles against
each other, or defend the borders of their premises and establish
trade relations with other players.
The games are saved and it allows you to continue a game
without waiting for all the other players of a previous session.
Some final comments
Golden land should keep you occupied for some 100 hours and
tries to get its replayability from randomizing the items and
by allowing you to create unique characters that can solve the
game in different ways. It is said to have different endings
depending on your choices in the game. So a new game might lead
to another ending and even other quests that you could not have
taken before.
The graphics in the game are nice and it reminded me of Baldur's
Gate somehow, but I only saw a bit of them of course. There
are slots in the interface that allow to quickly select several
spells or several weapons. The action counter is prominently
available in that same interface.
As it's a game with a 2D engine, it will run on most PC's
with a reasonable video card. I haven't seen enough of it
to compare the graphics it to other 2D RPG's like Baldur's
Gate, Icewind Dale or Divine Divinity.
The strength of the game is not the graphics but the engine
of the game. Besides the skill system and the ability to negotiate
your way out of a fight, the engine also supports multiple
endings and a non-linear world, where you can travel anywhere
you want and encounter many different NPC's, each with their
own way of interacting with you.
There will be several who won't give the game a second glance,
just because it's not in 3D. Personally I couldn't care less
about the graphics as long as they are functional and don't
disturb me while playing the game. As far as I've seen it,
the graphics of Golden land are of a 2D quality that won't
do that. To me the important issues are inside the game engine.
Questions such as: how will the character development work
out? How good is the combat system implemented? Is the NPC
interaction implemented well? And how much do I enjoy playing
it, should be answered adequately by the game. The first chance
to get some answers to that would be the demo that is scheduled
to be released this year. The game itself will be available
in the first half of next year, depending on the country you
live in I assume. Until then one can only wait.
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