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MGON cornered Chris Talyor for an interview about Dungeon Siege. Here's a bit:
MGON: In the past Dungeon Siege has been talked about as a possible Diablo killer, however the game seems to have gone off in a direction which also borrows from games like Baldur’s Gate, with the multiple character party stuff and more outdoors exploration. Would you stay the emphasis is still on Diablo style action or does the multiparty strategy play a bigger part now?
Chris: The action part of the game is more important to me. The game is about instant in your face action. You are running the game and hacking into the bad guys very quickly, without interruption from the scene, because of the continuous loading and the fact that all of the story development takes place ‘in engine’. For me this is the single most important feature in the game, although the usability is also important.
We have been sending builds of the code to the usability labs, and making that sure anyone could play quickly and easily has been our goal. My wife, who is 31 and not a gamer even came by the office the other day. She dropped by to do some testing and get a feel for the game for what she thought would be a few hours, until she was bored. However she ended up playing for a lot longer, around eight hours and found the game just kept her attention. So accessibility and action are still really major factors. |
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