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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Friday - July 02, 2004 - 05:41 -
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CrossCut Games has a 'Dungeon Delvers' update on their site announcing they have hired an artist and purchased music for their Talisman-inspired RPG "board game". Here's the post:
Delvers rocks! I've got the Fate bar working just fine now (with a Vegas-style addiction) and the new Encounter format is now parsed. But more than that, Dan and I agreed on a really, really cool way to incorporate puzzles into the game. We've always had puzzles, but now they just snap in perfect to the interface. Not too tricky, but just enough extra thinking required - and plenty of room to slip in tricks. We don't want stupid things like the interface to slow down your game. In fact, we don't want no stinking stupid stuff in general. Did I mention Delvers rocks? Oh, yes!

The great thing too is this made the Merchant just come together for me. It all makes sense now and it's all very consistent.

And we have a huge library of sound effects and music now. Just bought all that last week. Plenty, plenty. Nice stuff too. Ambient tones, mysterious, moody and loads of fun. Playing the game with sound really adds alot needless to say.

And we've hired our artist! Wait until you hear who it is! He's a major talent and just perfect for the game.
 
 
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