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Feargus on Fallout 3

(PC: Single-Player RPG) | Posted by Rendelius @ Monday - February 04, 2002 - 00:42 -
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Nice thread at the official Black Isle forums, bringing uns Feargus Urquhart speaking about Fallout 3:
    So I thought I would post here, and see how long it takes Killian and St Proboscis to find the post.

    Anyway the point of posting was to say what I believe Fallout 3 should be and why.

    1) I think it should be 3D, because I think the effects that we can do with lighting and particles will make mini-guns look really freakin cool. We will also be able to have a whole lot more varied types of people by being able to swap out body parts. We'll be able to represent the actual weapons on people instead of just using the same pistol for every kind of pistol in the game.

    2) I would like for us to come up with a game system that is detailed and quick. I don't have an answer for how we are going to do that yet, but that is what I'd like to see us come up with. The detailed part because that is what I think most of us felt was the joy of Fallout, the quick part because I think big battles are fun - but the time it took to go through them in the Fallouts was soul numbing.

    3) I'd like there to be changes to the game system that make skill points mean more and not seem so arbitrary sometimes. We need to come up with something concerning skills that make it fun to get your Small Guns to 23,000, but is also balanced in the game. Ramping up the cost per skill point in Fallout 2 worked, but was kind of lame as well.

    4) We need to come up with other things for the skills to do. This could help non-combat characters be more viable and less likely to get dropped - or just used as pack mules.

    5) The Companion systems needs to be thought about and balance made between how much they act independently and how much the player has control over them. I liked the fact that you could get shot in the back by one of your party members, however if you have to re-load the game 40 times because of that then it's not so cool.

    6) The colors of the wasteland have to remain what they were in Fallout 1 and Fallout 2. Since the game no longer has to be palatted (256 colors) we might be tempted to go in a different direction. This might make sense for certain new types of areas, however areas like the Hub should still be a dry, dilapidated place.

    7) We need to use a real world place located somewhere in the US. This connects it to the past events of Fallout, and gives us context for the creation of what is new over what is old.

    8) We need to make absolutely sure that we balance all of the character types. If we have melee characters they need to be no more, and no less viable than small guns, big guns, or sniper type characters.

    9) The different power groups developed in Fallout 1 and 2 should not be forgotten. These really helped give the wasteland flavor.

    10) The player should be able to be naughty or nice and still get to the end of game. However, a lot of decisions people can make shouldn't be clear when it comes to which is the nice way and which is the naughty way.

    11) The one thing I'm not totally sold on is allowing people to talk their way through the whole game. This is probably something Chris Avellone and I might disagree on - but this is more a personal opinion, which I'll probably keep to myself when we start really deciding on things.

    I'll think of other things and post those as well.

    __________________
    Feargus Urquhart
    President
    Black Isle Studios
 
 
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