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Neverwinter Nights: Walkthrough, Chapter 1 (Back to contents)
1) Main Quest: The Wailing and the Waterdhavians
2) Main Quest: Helm's Hold
3) The Search for Never's Tomb

Helm's Hold

With the treachery of Desther, supported unwittingly by Fenthick's stupidity, the Cure for the Wailing has been stolen. You will venture into another realm to wreak Justice and fill your pouch.

The wise will bring the most complimentary henchman, with a pack laden with healing spells or potions if Linu is not your choice..

Helm's Hold
Stronger characters will want to go directly to the (1)front gate of Helm's Hold, while weaker or perhaps, just more wily folk, can enter through a (2)cave to the west.

(1) A couple of higher level Undead and various other nasties will greet you as you enter the Courtyard. The pathetic Fenthick is also here in an alcove to the east. Grab the Etched Gem from the corpse near him.

In the Main Entranceway, put the Etched Gem on the altar to avoid tangling with the Guardian Armors. Or not, if want to pit your skills against these level 4 Constructs.

2) Inside the cave, there is a Level 4 Rogue/3 Fighter named Jinkies. Slaughter him. Talk to Johnny nicely and he will serve as an improptu vendor.

Did you gather up a Helm uniform? Put it on before you cross the threshold to open the doors of the prison cells. The Zombie Warriors within want to come out and play. There is also a Helmite named Dumal and an idiot named Yari who can help you understand some of the politics but are little help with the actual quest.

Chaohinon Or The Guardian Spirit?
There are two side quests that you must choose between. You will collect a reward for either, but not both. Your alignment will have a say in which items you are given.

Chaohinon
Guardian of Helm
Ascorian Double Axe +1 vs. Evil, Vampiric Regeneration Periapt of Wisdom +1: +1 to Wisdom (duh!)
Dragon Slippers: SR10, Dex+2, Immunity to Fear & Knockdown Ring of Elemental Resistance: Damage Resist 15% to Acid, Cold, Electrical and Fire
Cloak of Movement: Freedom of Movement Elven Court Bow: Attack +3 and Mighty +3

You will find an unfinished summoning in a room to the NorthEast. The demon will offer you a reward to complete the summoning. You will find the Black Grimoire in a bookcase just south of the room.

South of the stairs to the second floor and east of the demon, is a room guarded by a False Helmite Elite. Once you've removed him from the gene pool, you will find the Book of Helm to restore the Guardian Spirit.

Desther
After you have solved your moral dilemma and taking your just reward, head upstairs to face the wicked and deluded Desther. This will be your most difficult battle to date since Desther has a plethoria of Abilities.

He is a Level 10 Cleric with 230HP & and AC of 13. He has a slew of Divine Spells such as Slay Living, Divine Power and Searing Light. He will be Hasted when you meet, and has resistance to Spells, Piercing, Slashing and Bludgeoning. The nice thing is that he get's all of these from his zombie slaves. So get to work undermining his power by returning to the grave those poor zombies.

Once you've taken on Desther and gotten him to surrender, finish looting the place. Once you decide to take him back to Neverwinter, the place is history and Chapter Two begins.

 

 
 
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