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Ogaming has interviewed Marko Dieckmann, CEO of Duplex Systems, the developer of the Sci-Fi MMORPG Face of Mankind:FOMK OGaming: How did the idea of the game come about?
Marko Dieckmann: That's a long story.
It all began nearly 3 years ago. I've always been very enthusiastic about online gaming and the fact how players can have true influence on a game world and its story.
At that time the first science-fiction based massively multiplayer games where in development and it was interesting to see how things evolve. But I also saw many, many aspect that I disliked, such as the fact that all players where dependent from so called skill systems. They made these games work, but they also limited their freedom to play their roles. |
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