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IGN has posted a very positive preview for The Witcher. The focus of the presentation was actually three-pronged: combat, role-playing, and visuals. Lead designer Michal Madej tells us that the main character has 200 frames of motion-captured animation, and it certainly looks impressively fluid. It's also pretty intuitive; click on an enemy to lock onto him and the Witcher will stay faced towards the enemy for the duration of combat. Double click on the ground to perform an evasion and hold down the Shift key to power up for a strong attack. He also has three different schools of combat he'll be putting points into as the game progresses; strong enemies, fast enemies and groups all have separate considerations, and the Witcher can switch between the three on the fly. Read it here. | Source: IGN |
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