A positive review of Etherlords, Nival Interactive's latest gane, can be found at Gamezone. Their rating is 8.25/10 - and here's a bit of the short review:
It's all about turn based strategy, a personal favorite of many in my own gaming circle. This is not to say we don't like real-time strategy, but I guess we don't have as much of an appreciation for all that - "Please don't let someone knock on the door, I might get wiped out if I turn around for a second" stuff. Makes it feel more like action since strategy seems to require more focus. When you first start Etherlords, you are given a map very much like Heroes of Might and Magic. If you're not familiar with the fairly populart series, it's basically like getting an aerial view of your origins, castles, and various surroundings. Not only will you encounter fortresses and enemies, but you can also locate various resources and allies to join you in your fight.
It's when you enter battle that the game takes on the Collectible Card Game flavor. Basically, you begin with five cards, each with different ether (or mana-like) requirements for summoning. Battle progresses as your hero, who does not act directly for themselves, raises minions, blocks attacks, and basically finds the way to defeat your enemy. Of course it may be argued that your chances are random because you rely heavily upon the luck of the draw, but when it really comes down to it - I've seen players with very meager Magic decks tear up a player who has an expensive deck, but no knack for strategy. |