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Auto Assault: Previews @ PC.IGN and Shacknews

(PC: MMORPG) | Posted by Dhruin @ Tuesday - March 07, 2006 - 08:04 -
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There are two new previews on the 'net today for Auto Assault. First, PC.IGN:
One thing that's pretty noticeable (to me at least as it's been a while since I saw the game) was the level of visual quality. Cars look very good and include plenty of nice detail. Metal textures are lustrous and look very tough, explosions and the warp effect (a bit like heat shimmer) that come with them are also very impressive. Of course, it's almost the littlest details that matter such as the blood squirting out of a soldier's head a good five feet in the air. Make it bleed!
..and then on to Shacknews:
In many ways, Auto Assault plays like a typical MMO. In order to level up your character, you've got various kinds of quests, such as kill quests, collecting quests, escort quests, delivery quests, and so on. There is one important kind of quest not idiomatic to the genre: blowing stuff up quests. NetDevil wants your immediate surroundings in Auto Assault to be more tactile and responsive than in most other MMOs. In a video game, particularly a post-apocalyptic one, that means destroying things either with various ordnance or simply by crashing through them. You might get a mission that only requires you to wipe out the enemy inhabitants of a particular settlement, but to destroy the actual buildings themselves as well. Almost all foliage, buildings, signs, and other structures found outside of cities can be destroyed in realtime. To that end, Havok physics are also fully integrated into the game. You're not "stuck to the ground" by any means. "We want to be the leader in physics among online games," stressed Brown. It doesn't seem as though there's all that much competition in that arena just yet. You'll launch off jumps, crash through fences, barriers, and buildings, and take collision damage from running into other players. Fortunately, there is no environmental impact damage, so there's really no reason not to be busting through stuff left and right. The game has an Xbox Live-esque set of achievements to earn separate from your actual quests, and to give you an idea of the kind of behavior encouraged here, the first achievement I obtained was to catch five full seconds of air in my car.
 
 
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