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CGO has published an interview with Chris Taylor about the reasons why Dungeon Siege was delayed to April 2002. Here's something:
Q: Since the game has been delayed, it's going to be released at the same time as a different set of games. Do you anticipate any competition you didn't have before?
Call me crazy, but we focus on trying to build the best game we can. We don't look over our shoulder, and we don't worry about that stuff. We didn't set the time because we paid attention to that stuff in the first place, so paying attention to it now isn't going to help. It's not going to solve any problems. To say that XYZ game that's highly anticipated and just like ours is going to be launching the same month, we can't delay our game another month, we can't ship it early, there's nothing we can do. It's like with the weather. People get upset when it rains, but if you can't change it, then don't get upset about it. It's just called life. If we deliver the best game that we can and deliver the highest quality product we can, then we've done our jobs and hey, there will be an extra $50 in somebody's pocket to spend on it. It's not something I lose any sleep over at all. |
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