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A howling roar cut through the halflight - the arachne moved
out of its tunnel. It had sent the spawn out, and now intended
to join the fight. Iridia spun aroud and started firing in
the direction of this new monstrosity, the energy pulses from
her pistol sliding off the surface of its head and forelegs.
One of the spawn, taking advantage of her being distracted,
darted in to sting her in the calf. Jezkirriak noticed it
too late - by the time he crushed it to the rough floor with
his powerful tail, the poison was already starting to take
effect. Desaf quickly calcuated - if he tried to stun the
creature and failed, he would not have enough energy left
to carry the others out, but if he carried them out now, he
might never learn what had happened...but they would be alive.
Once again, the group felt a prickling sensation and a tug
as they were hauled bodily out of the pit. Jezkirriak, realizing
what was happening, wrapped his tail around the drum he had
been examining to pull it with them. The arachne, sensing
that the invaders might escape, howled and spat a sticky,
grey-brown substance at them, catching them in mid-flight.
The spawn started to scuttle up the walls of the pit towards
the light.
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Desaf unceremoniously dumped the group on the soil splattered
grass by the pit, and tried to get the creature's spit off
his skin. 'It burns!' he hissed. Nil quickly loaded up his
Medikit with Biodote, and moved to Iridia, who was going into
convulsions. 'Hold her still!' he barked at the other two,
but neither moved to help him - the spawn were crawling out
of the pit. Jezkirriak grabbed Iridia's pistol and began to
fire. 'I hope the big one can't climb,' said Nil, having managed
to dose Iridia. 'Let me help you.' He put the Medikit applicator
to Desaf's skin. The latter just fired at anything and everything
moving near the lip of the pit, blasting the spawn back down
into the hole.
The arachne could not climb out. It protested at the invaders
into its territory, birthing spawn after spawn to send at
them, until it could send no more. They were finally safe.
When the sec-res team from Saderton arrived, Nil was trying
to stabilize Iridia's condition. She drifted in and out of
conciousness - some element in her cyberweave was worsening
her reaction to the poison. Nil himself felt woozy - had he
not had the best Biodote money could buy, he wasn't sure if
he'd have managed to pull through. Jezkirriak was unscathed,
Desaf recuperating. They had looked more closely at the drum,
and discovered a serial number on it, engraved into its base.
It identified it as a container for fertilizer, produced in
Tarsland - a land that had been silent and uncontactable for
almost twenty years, a land that most thought had been destroyed.
How had the cannister come to be here, in Greyspire? What
had caused the explosion? As the sec-res team packed the four
of them into a short hop transport, Jezkirriak vowed to find
out....
But, to quote Michael Ende, that's another story and shall
be told another time.
Now, that was the end of one session of play, one that was
intended to be a prelude to a few more games. As such, the
intention was to use a straighforward story to introduce the
atmosphere of the game, and provide a hook for a more complex
adventure, at the same time getting the players used to the
rules. The players seemed to enjoy the game, although two
of the guys felt the arachne and its spawn were too difficult
an opponent - it didn't seem like there was any way to beat
them (there was - but don't tell them that). Iridia's player
felt the world was easier than she'd expected to get into,
but that the hook didn't really fit the character she'd created
(I agree - it wasn't logical for her character to be there
- I could have tried harder). Generally they wanted to play
again, and get to the bottom of the mystery, and we arranged
to meet a fortnight later. Mission accomplished!
Okay, it's been nice writing to you all, as usual, but I
have to go now.
Take care one and all.
Derek.
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