RPGDot Network    
   

 
 
Elder Scrolls 4: Oblivion
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
More Fallout 3 Skills Rumours

Posted by Dhruin @ Saturday - July 05, 2003 - 03:21 -
Top
| Game Info | Homepage
No Mutants Allowed have posted some comments from the Something Awful forums where JE Sawyer is known to post as 'rope kid':
* they start at 0. tag! skills start at 20.
* they do not have a % symbol behind them, as it makes no goddamned sense.
* the cost on a per-rank basis is 1 for ranks 1-50, 2 for 51-100, 3 for 101-150, and 4 for 151-200 (maxxxx). each rank bought for a tag! skill is doubled.
* each skill has a bonus applied to all rolls that is equal to three ability score values (AG*3 or CH*2 + IN or ST + AG + PE, etc.)
* perks that require skill values only look at the rank, not the rank + bonus. e.g.: you want to take Advanced Research; the prerequisites are IN 8, PE 6, science 175. if the character's science only has 168 ranks, but it's effectively 182 because of his high IN and PE, he won't qualify.
You can find the original thread here. Thanks Corwin.
Source: NMA
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.