JustRPG conducted an interview with Andrew Muir, Lead Programmer of Harbinger. They talk about the the dev team, the world of Harbinger, the engine, the quests and much, much more. Here's a little snip: A lot of time is spent fighting in this game, so we put a ton of effort into the combat engine. Every enemy has its own strengths and weaknesses, so it’s up to the player to adapt his tactics to each foe. Probably the coolest thing is how the battles look on screen. I’m a big fan of the “accidental” cinematics that just sort of emerge when the action gets intense. That’s probably the best part. |