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The Chronicles of Spellborn: What lies hidden must be found
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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Monday - April 15, 2002 - 06:35 -
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Last weekend this happened at the IWD2 forums:

    Josh Sawyer

    Ghostwise halfling
    The ghostwise halfling's ability is a unique power that they alone use. They have the power because they lack the PnP ghostwise halfling's ability to communicate with other halflings using crazy telepathic junk. Basically, you pick where you want the halfling to place his or her trap and he or she throws a little skull (like skull trap) at the spot. When a creature walks over the skull, it explodes into a mini-Entangle. It's pretty useful, but not mind-boggling in its power. Oh, and remember -- the ghostwise halfling's favored class is barbarian, not rogue.


    XP penalties for races
    Challenge Rating is in for XP. We are using the 3E XP scale. We are using level adjustments for drow, duergar, tiefling, aasimar, and svirfneblin characters. Drow and duergar take a -2 punch to the gut, tieflings and aasimar take a -1 penalty, and those wacky deep gnomes get a full-on -3 penalty. Also, all of the race and sub-race stats are much closer (if not identical) to what's listed in the PHB and FRCS.


    The races
    Aasimar (-1 level), FC: Paladin
    Dwarf, Gold, FC: Fighter
    Dwarf, Gray (-2 levels), FC: Fighter
    Dwarf, Shield, FC: Fighter
    Elf, Dark (-2 levels), FC: Wizard
    Elf, Moon, FC: Wizard
    Elf, Wild, FC: Sorcerer
    Gnome, Deep (-3 levels), FC: Illusionist
    Gnome, Rock, FC: Illusionist
    Half-Elf, FC: Highest
    Half-Orc, FC: Barbarian
    Halfling, Ghostwise, FC: Barbarian
    Halfling, Lightfoot, FC: Rogue
    Halfling, Strongheart, FC: Rogue
    Human, FC: Highest
    Tiefling (-1 level), FC: Rogue


    Wild Elf favoured class
    The wild elf's favored class is sorcerer.

    Feargus Urquhart

    Level Cap
    I'll answer the question as directly as possible. The level cap is going to be 30, this will be the sum of all class levels that a character has. In other words, you can be a 30th level monk or a 20th level fighter / 10th levle rogue.

    The only exception to this will be for Forgotten Realms races that have an ECL (Effect Character Level) that is greater than their normal character level, they will still will be able to advance to 30th level eventhough their ECL might be 31, 32 or 33. In other words our XP table goes through 33rd level, but this is only for purposes of the races that have an ECL that is not the same as their normal character level.

    For all of the classes, we have just followed a logical progression to increase the levels from 20th to 30th level. In other words, we are not using the yet to be released Epic Levels Handbook.

    To be honest, we have just continued the progression of things that can progress. Things like Barbarian's Rage and Rogue's Sneak Attack - they keep on increasing through 30th level. For Monk's fists, JE and I talked about just adding the top of the list to the bottom - in other words a Monk gets 1d20+1d6 for Unarmed Damage at 21st Level and 1d20+1d10 at 30th.

    That's not a complete list - just a few to exemplify what we are doing.

    Puuk

    An intem
    Here's one that's actually in the game. I can't give the description, since it ties into the game's story (don't want to give too much away), but here' s its name and stats - oh, and it's a club.

    The Monkey Paw of Discipline
    STATISTICS:
    Damage: 1D6 + 3
    Attack Bonus: +3
    Damage Type: Crushing
    Special:
    Speed: One extra attack per round
    Spell Process: 15% chance of casting the 4th level Mage spell Emotion: Fear on target per hit
    Spell Process: 5% chance of casting the 4th level Mage spell Confusion on target per hit.
    Weight: 3
    Speed Factor: 4
    Proficiency Type: Mace
    Type: 1-handed


    Charisma in conversation
    CHA will play a roll, but only as the relevent modifier applies. A dialog check for the above example would be a skill check based off, let's say, Diplomacy. So, if your character needs at least 6 Diplomacy points to get the optimal dialog choice, then the program looks at the pprotagonist's Diplomacy skill and adds in his CHA modifier. Example - if the protagonist has 4 points in Diplomacy and a 16 CHA (+3 modifier), then his total is 7 - thus letting him/her get the optimal dialog choice.
 
 
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