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RPGVault has posted part two of their interview with Tim Cain, Greyhawk's Project Leader and Lead Designer:Jonric: How extensive will the magic system be? Are you creating any original spells or implementing any features not seen in other D&D titles?
Tim Cain: We are implementing a few hundred spells of levels 0 through 5. I think the coolest thing about our magic system is the target system for spells. You can actually see the area of effect of any spell in the game. When you throw a Fireball, for instance, you are given a circle that you can move around the screen, and any target within the circle gets highlighted. We are supporting spells that can have multiple targets, like Magic Missile, and even ones with variable size areas of effect, like Wall of Fire. These features make combat magic feel very strategic. |
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