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Friday's the day when Ekim throws in one of his editorials to spark a discussion about RPG related topics. I am quite sure this one will do just that again: RTS: The New RPG. I get at least five mails a week asking why we cover games that are RTS and not considered to be a "real" RPG, so I am really glad that Ekim takes on this topic :-). Here's an excerpt:
Thinking back I recall that the first time we ever saw RTS games mentioning RPG features came after Baldur’s Gate. The combat in BG was great, but clearly derived from RTS games. You could pause the action, issue commands on the fly, move your units to apply different strategies. Furthermore, some strategies worked in some circumstances while they utterly failed in others, so you had to think before moving your characters, and rushing them head-on into danger was generally a bad idea, unlike most other RPG game that came before it. The BG developers were visionary in designing the way that battles were fought in an RPG by looking at what was being done in other types of games to inspire their own concepts. But they never said that BG was an RPG/RTS hybrid game… No one ever did, in fact. |
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