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Why Torn was cancelled

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Wednesday - October 31, 2001 - 13:06 -
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An interesting forum tidbit about the cancellation of Torn appeared on the Black Isle boards yesterday. Feargus Urquhart wrote the following:

    TORN being cancelled. I have heard that a lot of people felt that this was done by a flippant "corporate" decision. So you all know, it was ultimately my decision to cancel TORN. This was approved by others at Interplay, but if it had not been a decision I was happy with, then TORN would not have been cancelled. To be somewhat frank with all of you, the development of the project was not going well. I am not talking about only a few things going badly on the project - I am talking about almost nothing going right on the project. I felt that the best decision was to get people off of it and onto other things. A lot of very talented people who work for BIS were working on TORN and I felt that a lot of them would have left or got burnt out if the project continuued. The best way I can explain it is that, while you may wish as hard as you can for something - it doesn't always work out.
 
 
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