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Neverwinter Nights: Game Info, Henchmen (Back to contents)

Henchmen

There are six henchmen available for hire throughout the game. They will be located in a different place each chapter, and each has his or her own special abilities, quests and rewards.

It is important to remember that in order to complete a quest for a specific henchman during a later chapter, you usually have to complete the quests from an earlier chapter. You should also note that there are times when you will NOT be able to go find a henchman. It is wise to always have one at your side for those unexpected transports to new and often deadly places. Choose wisely.

Another important fact about henchmen is that they will always be ONE level below you. Even if you haven't used that henchman before, you can level him up when you hire him.

Sometimes you need to speak with a henchman several times and/or travel with them for a period of time before they will give you the 'clues' needed to do their quest. I make it a habit of talking to all of them everytime I come to town and use their responses to dictate whether or not I need to partner with them for a while.

Tomi Undergallows
Tomi starts out as a level 4 Rogue, with an HP of 36 and an Armor Class of 16. He uses lockpick and often spots traps that would otherwise blow off your foot or freeze you in place while some nasty chews on your backside. He is not the best fighter to have at your side, so you might consider telling him to use his bow.

His Abilities are: Weapon Finesse, Skill Affinity - Listen & Move Silently, and Sneak Attack +2d6.

Weapon of choice is the Kukri (1d6), but he also carries and is quite adept at the Shortbow (1d6).

You will find him at the exit of the Hall of Justice in Chapter One. At Kendrack's Barracks in Chapter Two.

Sharwyn
Starting as a Level 4 Bard, with 26HP and 11AC, she has a variety of abilites. Disarm, Bard Song (boosting you in combat), Alertness, Two-Weapon Fighting, and Bard Spells (great for ranged attacks). She uses a Two-Bladed Sword (1d8+2/1d8+2) and a Shortbow (1d6). Obviously, she'd seem best at melee, but she also has this distressing habit of dying quickly under fire.

She and the rest of the henchmen will be at the Trade of Blades in Chapter One. At Kendrack's Barracks in Chapter Two.

Daelan Redtiger
One of my personal favorites, this level 4 Barbarian has an HP of 56 and an AC of 12. Typical abilities are Barbarian Rage, Two-Weapon Fighting, and Dodge. The Double Axe (1d8+4/1d8+4) shatters boths kinds of chests with equal ease. Oh, and he can shoot a longbow too.

Linu La'Neral
A Level 4 Cleric, 36HP, 11AC, she is a great healer though a couple cards short of a deck. Abilities begin with Combat Casting and Extra Casting and she uses a Mace (1d6+1) and crossbow (1d8). Later on in the game, her offensive skills are quite formidable.

Boddyknock Glinckle
Level 4 Sorcerer, HP28, AC12. I don't have much experience with him but I understand he is better later in the game than at the beginning.

His starting Attributes are Combat Casting, Spell Penetration, and Arcane Spellcasting. Weapons are Dagger (1d4) and Crossbow (1d8).

Grimgnaw
Starting out as a Level 4 Monk with an HP of 40 and AC of 12, I found him to be the best partner for my fighter during Chapter Two. Now I have to say, this was the most difficult henchman for me to work with since he is SO GROSS...but in a funny sort of way. Some of you will want him around just for the gallow's humor.

He uses Bite (1d6)+2 and Crossbow (1d8).

 

 
 
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