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'Gods & Heroes: Rome Rising' Lead Designer Stieg Hedlund writes an article for RPG Vault on the convergence of game design and literary research:On the Serendipitous Convergence of Gameplay and Reality
or How the Healer Became the Mystic
I make decisions based on the needs of gameplay without regard to reality sometimes. Whenever I do this, I try to go back later and wrap the gameplay up in the appropriate fiction. There's generally some level fudge-factor or rationalization that accompanies this. In the case of Gods and Heroes, however, it has been positively eerie how many times these two things have closely coincided. |
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