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Thanks to the folks from Winterwind Productions for letting us know about their interview with former Black Isle Tester/Designer Damien Foletto.WW: The next game you worked on was Baldur's Gate II: Shadows of Amn, the sequel to the acclaimed Baldur's Gate: Tales of the Sword Coast crpg. What was the experience like being involved on the sequel and it's expansion Throne of Bhaal?
DF: That project was a great learning experience for me and allowed me to stand out enough to get noticed by the powers-that-be in Black Isle. The testing team I was on was great (unlike my Invictus experience) and we all did great work to make BGII such a clean (comparative to most CRPG’s released), fun game. Since I was the critical path tester, I got to learn first hand what was necessary to keep the core narrative flowing while allowing the player freedom to do side quests throughout the game. Granted, the open-endedness of BGII was really restricted to chapters 2 and 5, but it still managed to give a decent illusion of open-endedness compared to most games in the genre. Fallout was still the master of open-ended game play, though. |
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