Gamespot has their 11th designer diary for Disciples 2 today, and talks about level designing for the game (idea's, story, etc.). Heres a snippet:
So, when I sat down to build the campaign, I had in my head the back story that is a constant in the world of Nevendaar. Using this, and what I knew of "dwarven culture"--culled from anthropology books, no doubt--I wrote a story, the story that would become the Mountain Clans campaign. Ta da! OK! Great, but wait! I have to turn this "story" into pretty looking maps, landmarks meaningfully placed here or there, bad guys, wise men, ominous messages, startling events, rewards and treasure--something that you can play. A game!
Find out how this ends right here.
|