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FiringSquad have shot up the second part of their 'The Witcher' interview (first part here).FiringSquad: Can you tell us a little bit about the setting? This is a rich and deep fantasy world stemming from a series of novels that seem to have been translated into every language but English. What makes it so special and why choose it for a game?
CDProjekt: It is quite difficult to describe the uniqueness of the world in just few words. It is the world that won the hearts of millions of readers in Poland, Czech Republic, Russia, Germany and Spain. Sapkowski revives and refreshes the genre by smartly interweaving the classic approach (non-human races, magic and imaginary worlds) with modern social issues (racism, totalitarian systems, environmental issues, terrorism and world’s degradation). The very exceptionality of the world stems from its credibility – by discarding the canonical light vs. darkness divisions, the author creates vivid and lively pictures of characters full of human emotions, passions, fears and inner anxieties. There is no good and evil, no action in this world goes without a certain degree of ambiguity. The differences between humans and monsters obliterate. Into such world Sapkowski puts one of most distinctive and unique characters in fantasy literature – a mutated monster slayer trying to make his way in life, staying true to his beliefs and trying to remain neutral to the omnipresent clash of powers. |
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