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We received a mail from our reader Devin Cambridge offering us an indepth look at Bloodlines, the freshly announced Vampire RPG by Troika & Activision. Of course we gladly accepted and so you have the joy of reading an extremely well written and detailed preview:
As mentioned before, the game focuses on the character experience. Troika made sure that the responses of NPCs would differ depending on class, clan, and appearance. To give the game even more dynamics, the team provides five skins for each model and there are fourteen models in all: two for each of the seven playable camarilla clans - one male, one female. Depending on the skin you are wearing, the NPCs will respond differently. The skins are appropriate to the clan. The skins also have their own cloth physics; an element, which I believe, was added by Troika to enhance the character expression. I asked Andrew which characters took the most programming. So far the Malkavian have the most code due to the skewed responses and different world perspective. However, Andrew personally prefers the Gangrel. " I really like their look and the claws are lot of fun," he chortled while showing the character sheet of a longhaired youth crouching in a red sports jersey. As for some of the other non camarilla clans, the playable demo features the Tzimisci. The Ravnos will most likely not make an appearance since they don't fit into the storyline. However, the Giovanni and the Lasombra are hinted to be included in the game in addition to Sabbat and Anarch versions of the clans. Also, characters from other White Wolf games such as the werewolves are also rumored to make an appearance. |
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