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Torn Cancellation: Litech to blame?

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Wednesday - July 25, 2001 - 13:12 -
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According to a newbit seen on Voodooextreme, Russian site Freelancer has posted a report on the cancellation of TORN. Here's a bit from it, and it lays blame (possibly) on the engine changes they tried to undertake:

    The reasons are still unknown but it may be related to developers' or managers' plans to port TORN for Omen engine [or rather Aurora, if you're keeping score at home, MDK2 used Omen, thanks joost] - the one used for Newerwinter Nights and obviously having better stats than Light Tech 3.1. Another confirmation of this explanation is the absence of new TORN screenshots since last E3. I can assure you, all the screenshots published since PR people took that time from E3 Press Kit. Even the official site was updated with concept art only, holding nobody liable for anything. The engine replacement is very painful issue for developers and project promotion. Especially, if it is done 6 months before the release date. Generally, the team couldn't manage to handle the difficulties, and the project was closed.
Source: Voodooextreme
 
 
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