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Worthplaying talked to producer Chris Parker about Lionheart, BIS' upcoming RPG. Here's an excerpt for you:
5.Why did you decide to use the SPECIAL system? How are you planning to separate each player without a class system? Can you change mid-game? Or can you specialize in everything?
The SPECIAL system is an extremely flexible and dynamic rules system. So rather than develop a new system from scratch, we opted to use a system that had worked, and worked well, in a number of games for us. Since we understood how everything worked, adjusting it to work in real-time and with magic wasn't that much of a leap.
The classless nature of SPECIAL is one of the most interesting aspects of the system. You still have basic Attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) but skills do the rest of the work. When you go up levels, you get skill points to spend in various skills. So while in a class-based system you get a level and a number of associated skills, in SPECIAL you gain a level and decide how it makes your character better. If you want to be a fighter with the ability to pick locks, just spend your skill points on One-Hand Melee and Pick Lock.
Since there are no classes, if you want to begin spending skill points on some skill you've never had mid-game, there's no reason you can't. Decided your stealthy character would benefit from being able to cast a heal spell? Spend some points on it and learn how.
I guess you could 'specialize' in everything, but you'd really just have a lot of skills you stunk at. A very successful character will want to specialize in several things, but probably not more than 5 or 6 or your character would start getting spread pretty thin. Find the rest of the interview here. |
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