The newest Q&A with Dungeon Lords' Designer, D. W. Bradley, can be found over within the coffers of GameSpot...
GS: The game will support up to eight players in multiplayer, but what kind of multiplayer options will be available? We know that you can play cooperatively, but will there be any competitive game modes, like deathmatch?
DWB: One of my primary design objectives in Dungeon Lords was to really immerse the player in the spirit of true dungeon RPG campaigning by capturing the alter-ego/personal-hero experience that lies at the heart of role-playing, regardless of whether it's in a computer game or with paper, pen, and friends. Thus, from a design standpoint, cooperative multiplayer--that is, a gathering of multiple players engaged together in common pursuit to confront the challenges of the world (while simultaneously pursing their own personal goals and objectives)--is the way the game is, in its purest sense, intended to be played. However, of course, for those who feel they can only truly test their mettle against another person's avatar, Dungeon Lords offers a special session mode for player-versus-player gameplay. The deathmatch sessions will still take place within the context of the cooperative gameworld, and I suppose I should point out that death usually has a price.
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