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blahblahblahblah Dungeon Siege Preview blahblah Gamesdomain. blahblahblah snippet:
The mechanics are actually more in line with Westwood's undersold action-RPG, Nox. Your party linearly advances through the Kingdom of Ehb, happening upon non-combat zones on occasion (ie. towns) and talks with any non-player characters it can find for quests. There are no easy portal spells to get you back to safety and supplies whenever you feel like it. Your immediate reaction may be: "That's obscene! But what will I do with all the unused equipment I scavenge? And won't I run out of health and mana pots pretty quickly?"
Some games would leave these questions woefully unanswered, but lead designer Chris Taylor's meticulous and logistically minded approach to developing the game gives you practically everything you need. This would come as no surprise to gamers who remember Taylor as the mastermind behind the real-time strategy, Total Annihilation, which was heavily acclaimed for its innovations concerning interface and micromanagement handling. |
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