Lead Designer of 'The Fall: Last Days of Gaia', Carsten Strehse, has been interviewed at Gamespy:GameSpy: What would you say are the artistic influences that impacted The Fall's character and level design?
Strehse: We tried to keep the look of the locations somewhat realistic. We studied pictures and videos of smaller towns in the American Southwest, taking a close look at the houses and interiors. Being there myself for three weeks didn't hurt, either. For the characters, it was our intention to achieve a healthy mix between realistic, but memorable - appropriate, but not boring. We also sourced various movies and books, and our artists were free to incorporate their own ideas. There's also a nice assortment of new screens throughout the article. |