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Another near-perfect score for Star Wars: Knights of the Old Republic as GamingWorldX score it a 9.8 in their review. Here's an excerpt:
It’s often said that the Devil is in the details, but this game proves that to be completely untrue. The Devil isn’t in the details – he’s in the dialogue, approximately 14,000 lines of recorded dialogue as a matter of fact. In a format that gamers familiar with another BioWare RPG, Neverwinter Nights, will recognize, several responses that vary from polite (Light) to downright rude (Dark) can be chosen during each conversation. Each response chosen affects a hidden meter that, when full, gives the gamer a point to either the Light or Dark Side, and gamers can monitor their current standing on the character screen. There are also neutral options for those that wish to play a Swiss Jedi, but developers have warned that, at some point in the game, players must decide to support the Light or the Dark. The decisions they make will also affect the storyline that gamers will play through, though I won’t give specifics in order to keep from spoiling things. Suffice it to say that one could easily play through the game with a Dark or Light character multiple times without playing the exact same storyline, just by varying some of the conversation selections and the methods used to complete quests. I really hope there's more to the Dark Side than being rude... |
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