Gamers.com has conducted an interview with Square on Final Fantasy XI. Here's a bit for you:
Honeywood: The first thing we're always asked is, "Well, what's the difference between this and any other MMORPGs?" First of all, it's story-driven. The FF series has always depended on story, and we've folded that story into the game. We've got cutscenes, too, which help tell the story as players discover it.
There's also the Conquest system. The way the Conquest system works is, there are three towns to start off, and they're all fighting amongst each other for territory. The more territory your town gets, the economy starts to improve -- you get to sell more items, more traders show up to sell you items, there are more missions and quests to be had, and at the same time, the other towns start to grow poorer. So there's a constant conflict between the towns.
On top of that, you have different perspectives on the story. Depending on what town you start off in, you're given a particular view on the story and the world, from that town.
Gamers.com: How does the story develop from the perspective of the individual player?
Honeywood: Depending on what town you start off in, you're given quests and missions. Some of these are like side-stories, but there's one over-arching story there that's linked to the fate of the town. When you become more accomplished, you'll get more important missions that are part of that story. As you complete those, your standing in the town will increase, you'll become a higher level. People will give you more information about what's happening in the world, and as you learn more, you'll take on more important jobs each time. The game reveals its plot and character development that way. |