An interview with Rick Ernst, the lead designer on Neverwinter Nights: Shadows of Undrentide, was published at ActionTrip. He unveils additional info about the story, various locales players will get to visit, exciting new gameplay elements, diverse monsters you’ll get to encounter, AI improvements, and more - like this:
AT: In your opinion, what is the most important new ingredient in Shadows of Undrentide that is going to make the game more exciting for hardcore RPG players?
RE: I think one of the elements that should really appeal to the hardcore role-players is the freedom we are building into quests in regard to alignment. We're trying hard to make sure that players have options that are appropriate to their character and alignment throughout the campaign. You will be able to play through the entire story as evil mage or righteous paladin, in either case you'll be confronted by roughly the same challenges, but how you deal with them will define your character. |