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Raph Koster on Tech vs Design

Posted by Dhruin @ Sunday - January 15, 2006 - 07:07 -
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Although ostensibly on MMORPGs, this blog post from Raph Koster (Sony Online - EverQuest 2, SWG, Ultima Online) on Moore's law and gaming makes some interesting points for games in general. The article looks at the increase in development costs for AAA games from around $200,000 12 yeas ago to $12M today, and makes this observation:
So, let's think about what is happening here. The first thing to realize is that game play elements have not really become more complex. And by that I mean, the game play that was involved in the games in the early 90s, and the game play that’s involved today, midway through the following decade – they bear substantial similarities to one another. If you look at many of the top-selling genres, you can literally take a game from ten years ago, and set it down in front of someone, and they won’t need to read the manual. You can take one of the latest first-person shooters, send it back in time, and the players of those days would probably be able to understand hat to do, even though their computers probably wouldn’t be able to run the game.

The thing about technology is that it has enabled a lot of really cool stuff, a lot of really cool visuals, in theory a lot of cool AI, and stuff, but the biggest effect it has had is to make game development more complicated and more significantly, more expensive. And that’s because the technology is primarily focused on presentation.
Source: Evil Avatar
 
 
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