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Neverwinter Nights Vault has released a very large summary of forum postings by NWN team members. Just as a little starter, here's what Rob Bartel has to say about single player storyline:
Good question, Gromnir, and I've actually got an answer for it. For some of the reasons you outline and also because we want the story to be equally enjoyable in multiplayer, we've built the Neverwinter story around the concept of the player being part of a small community of adventurers. When the city succumbs to the Wailing Death, Lady Aribeth puts out a call to all adventurers within the city, not just you (some of them NPCs, some of them other PCs such as yourself). If you choose to play through all of the modules in Chapter 1, then you're a very prolific adventurer - if you choose only to play a few of them, however, it's assumed that other adventurers must have completed the ones that you did not. Either way, you'll always end up playing a significant role in the climax to each chapter.
The result is hopefully a game that gives you a lot of freedom in defining who your character is, while still driving you forward in a dramatic fashion that ties you emotionally to the story at hand. It's a context that makes equal sense to the single player, to the tight-knit party that plays as a group, and to the fly-by-night adventurers who have new party members join them for every module. When the game ships, you'll have to let us know how well it worked for you. |
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