A short hands on preview of Grandia 2 for PC has been published at Gamesdomain. Here's something about combat:
The best bits of the game come with the combat, which is frequent and your main method of progression. Like Chronotrigger, on which this combat system is loosely based, you can see the enemies ahead of you as you approach them, and it's often your choice whether to engage them or not, although you'll need to fight at many places to progress. Should you manage to surprise them, you'll get the initiative in combat, however, the opposite also applies if they manage to engage you before you can react. The combat is turn-based, and is controlled by an action-meter on the bottom of the screen. The meter is split into rest-time, where you are unable to do anything, and action time. A representation of your character moves along the meter, and when it hits the action section, the game freezes, and you choose your attack, defence, or item to use. According to what you've chosen, you then take various amounts of time to execute the attack, from a quick one-two with your weapon, to a slowly fruiting mega-attack. |