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An Earth & Beyond interview with Producer Eric Wang has been published at RPGVault. Here's a bit from that:
Jonric: What steps are you taking to ensure that this huge gameworld is not monotonous or repetitive? What different types of areas, sectors, planets and game locations can players expect to see?
Eric Wang: Designing a game in space was a big challenge for precisely that reason. It was quite a challenge to offer players this expansive setting, but still being able to fill it all with content. Fortunately, we were able to come up with some creative solutions. We started out by clustering activity around navigation beacons in the game. Obviously, the further out in space players go, the more dangerous it becomes, and we've added pockets of activity and monsters out in deep space that players will be able to find and fight... at their own caution.
Beyond that, we knew it would become monotonous for players to cross enormous sectors of space, so each ship comes equipped with a warp drive which allows rapid access to different waypoints.
Building the ability to fly in the atmosphere of planets was another way to allow players to experience different environments. We have built different type of planets that range from gas giants to lush temperate worlds. |
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