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Just Adventure's Eric McConnell interjects his rather interesting interview with Indie Developer, Chris Brendel...
JA – So what got you into Adventure Games and why did you decide to make your own?
My interest in computers began at a time earlier than I can remember. At the age of eight, my father bought me my first computer game: Where in the World is Carmen Sandiego? It was fun, and I played it a lot on our old computer with a yellow-and-black monitor, but it never really absorbed me as I had hoped it would. A few months later, my mom took me to the store where I was given the opportunity to pick out my very own game for the first time. I was an imaginative child, and so I headed right to the adventure section. I narrowed my choices down to Space Quest IV or the Police Quest 1 VGA remake. Being a typical 8-year-old boy interested in “good guys and bad guys”, I chose the latter. I installed it onto my computer and was instantly hooked. It took over a year for me to complete the game, but I loved every minute. It was at that point that I knew what I wanted to do with my life. I started teaching myself the QBASIC programming language immediately, and went on from there.
JA – Your first game, Lifestream, met with favorable reviews. Did its sales meet your expectations?
The sales surpassed my expectations. I told myself that if I sold even 100 copies, I would be happy. Imagine my shock when I had over 100 orders upfront!
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