A short but nice preview of Might & Magic 9 can be found at CGO today. Here's abit about the engine:
Naturally, the centerpiece of the game is its new engine. "That's our biggest step, finally bringing 3D to Might and Magic," says Dickinson. The vehicle of choice is the LithTech Development System, which New World is giving a real workout, largely because of the need to integrate a lot of database operations as well as the difficulties in making a real-time 3D engine do turn-based combat. "I'm pretty sure that even Monolith would say we've pushed it [LTDS] farther than even they thought possible," says Dickinson.
Combat will reprise the same tried and true formulas used in Might and Magic games for years, but the immersion factor should be a lot higher. Gone are the days of running into 50 lizardmen at a time. "The problem with the previous engine was, that's what we had to do to make it a challenge," says Dickinson. With the vastly enhanced and more frequent scripting in Might and Magic IX, though, encounters can be much more elaborate. |