Our network site MMORPGDot continues its new monday editorial, Monday Mutterings, with a piece about having a storyline in mmorpg's. Here's a snip:
Is an mmorpg supposed to have any end-game at all, or to provide any motivation for the player to act? In a single-player rpg, it usually is the story that provides the motivation to do something and progress in the game. The leveling happens along the way, as a result of progressing in the storyline or in order to do so. In an mmorpg however, the increase of your level has become the goal itself, in most cases.
The article can be found here. |