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Terra Nova contributor Timothy Burke takes a look at licenses and how they can affect the development of MMORPGs.One of the observations about Star Wars: Galaxies that I've made pretty much since the game went live was that the license was more a problem than an asset. That observation applies to the convoluted financial arrangements underpinning the game, but more, it applies as a comment on design challenges.
What does a MMOG designer need to do to take proper advantage of a license? Is a license reason to clamp down on innovation, or an opportunity to innovate? More... | Source: Terra Nova |
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