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Final Fantasy 11: Review @ GamePlasma

(PC: MMORPG) | Posted by Dhruin @ Monday - December 22, 2003 - 04:39 -
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| Game Info | Rate this game | Homepage | Screenshots
GamePlasma has reviewed Final Fantasy 11, arriving at a score of 7.4/10. Here's a sample:
FFXI starts out a little bit slow. As you work your way through the earlier levels, you may find yourself just running the countryside fighting various enemies. Occasionally, you may run a small mission with a party, but up until level 18, you pretty much go around killing enemies. Once past level 18, however, things begin to pick up. You can run a mission which allows you to choose a support job in addition to your main job. While your support job is limited to about half of your main job, they can help your character’s progress exponentially, allowing you to have a fighter-white mage mix, for example. At level 20, you can perform a quest that allows you to get a chocobo license, which allows you to rent chocobos at stables. While you have a chocobo for a limited time (about half an hour) and you cannot ride them in towns, they greatly facilitate your travel throughout the land of Vana’diel. Finally, at level 30, you will be able to run missions that will enable you to gain access to more main jobs. In the beginning, you will only have six jobs to choose from: white mage, black mage, red mage, fighter, monk and thief. However, completing these missions will enable you to change your job to a more advanced class, like summoner, samurai, ninja, paladin, dragoon, bard or ranger. While it will take you a very long time to gain these extra jobs, the payoff is great. Once again, each of these extra jobs have different levels of compatibility which each race.
 
 
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